Sqrl said:
The concept is used outside of math as well, but math is the best way to explain it: The basic premise of mathematical induction is that if you prove, or in this case accept, the base case as true you don't have to prove every case. Instead of trying to prove every related case you simply prove that, in general terms, the next case is also true. A good example is helpful, but math is the best way to express it: Problem: Prove that the sum of the first 'n' odd numbers is equal to n squared. Let S(n) = the sum of the first n odd numbers greater than 0. We need to show that S(n) = 1 + 3 + … + (2n – 1) = n2 The result holds for n = 1. = S(k.) + 2(k + 1) - 1 (by definition of S(n)) = k2 + 2(k + 1) - 1 (by the induction hypothesis) The idea is that you can prove an infinite number of cases by proving a basic case and then proving a generalized case. I think you can do something similar in the example I quoted as well. Once you have decided to accept sensory data, even if reluctantly, it logically follows (logic being a result of our experience with our sensory input) that you can expound on this. Even to the point of proposing other parts of reality. |
You cannot expound upon sense data: we have no idea what it could represent (if anything) (or, so that's been my contention). Yes, we can accept sense data, but not any judgements upon it (that is, deciding what, if anything is responible for sense data).
Okami
To lavish praise upon this title, the assumption of a common plateau between player and game must be made. I won't open my unworthy mouth.







