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noname2200 said:
BTFeather55 said:
noname2200 said:
BTFeather55 said:

 

 Also @Manuelf and Noname2200

Dead Rising sold 1.65 M on the 360 and only 100,000 on the Wii.  Like another earlier poster said, there's no way to know how these games would have sold on 360 if they're never released there.  But, I feel that both of these games would have tapped into an American aesthetic that would have appealed greatly to 360 users.  Both of those games are much more American and what 360 users would be looking for in a game than Okami for example.  Madworld with its very Sin City esque graphics would have appealed to 360 owners and Travis Touchdown is a very Johnny Knoxvillian character.   Travis Touchdown as a character would appeal greatly to most 360 gamers, so for those reasons I think No More Heroes and Mad World would have sold quite well on the 360. 

I've given you strong precedent to show that neither game would have done well, ones which used the best-selling console of all time (with its allegedly high "hardcore" base): you've responded with how you "feel."

You then cite an example wherein the 360's game had Capcom's A-team and several years of development, while the Wii's game was outsourced to Tose and done in a few months. I'd also like to point out that the Wii's game was shoehorned (there is no better word for it) into an engine made for a completely different type of game (part of the "let's spend no money/energy on this one" philosophy behind Chop 'Til You Drop).

I'm afraid that your cited support is not strong enough to justify your conclusion. The 360 would not have sold a million copies of either game, as sales of God Hand and Killer 7 et. al. show.

1-Godhand and Killer 7 don't show anything about the xbox as they weren't on there and given cover story status on OXM. 

2-Even with the control in these games shifted back to a more traditional one these games would have sold well on the 360.  Look at The Crackdown it sold 1.48 million copies.

3-I think the 360 is supposed to have a motion controller from some company debuting later this year.

1) Saying those games' performance on the all-inclusive, 120 million+ owned PS2 is not indicative of how the game would do on any other system is nonsense. Unless, that is, you're claiming that the Xbox community is not only filled with people who don't play any other console AND that this community is willing to take a title that sold under 100k on the PS2 and increase its sales 1000%. Neither of those conditions are true.

Additionally, I'd like to point out a real-life example where this fallacy recently occured: remember how Okami was supposed to do great on a Nintendo system, and how its sales would easily eclipse those of the PS2? Sounds silly, doesn't it? Well, you're making the exact same claim.

2) I never mentioned the controls. I haven't played Madworld, but I know that they don't do much for No More Heroes. But then Suda's been dropping bombs with traditional controllers for twenty years now, so I'm uncertain what you're getting at here. The reference to Crackdown (sandbox genre) in particular confuses me. You should just drop that one.

3) It is. But see above.

 

 

      Again, I'm going back to aesthetics here, but Okami isn't a game that would appeal to most xbox gamers.  And Godhand is a little too obscure and weird for most people's tastes.  But a lot of people look at No More Heroes and they see a GTA game when they look at the pictures.  And they would see Sin City if they looked at a box that said Madworld Exclusively for 360 on it.  Both GTA and Sin City are big properties, so I stand by my claim that both games would have sold one million copies on the 360.



Heavens to Murgatoids.