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People complaining about the length, I don't get why they are ignoring the online component. Games like Bioshock and Heavenly Sword better be longer, they don't offer any online options.

Halo 3 is better short, I know I'm going to want to replay it in co-op, and I'm glad it's short enough to do that, I'm also going to get into the whole online experience, which offers an insane amount of hours of gameplay, plus the Forge which sounds awesome.

Plus another reason single player games are getting shorter in general, is not just because of expense, technical development, and online components, but also the common gamer is now older and has more going on in life. I'm at a point in my life where two things are happening. 1. I don't have as much time as I used to for playing games. And I have more money then ever before to buy games. That's common now that the average gamer is older. I personally want my games short so I can have the satisfaction of beating them all. I've put 13 hours into Metroid Prime, and I'm still not done with it, and I'm quite annoyed because tommorrow I'll be getting Halo 3 and in the back of my head I'll know I didn't beat the last game I bought yet. The same happens for pretty much every other game I buy. It killed me to finish Zelda: TP in 40 hours, that's like every gaming hour I had for 2 solid months. that game could have easily had two less dungeons and just made more parts of the game optional.

I think shorter single player games with more optional gameplay elements woud suite the industry better.