The iPhone, NGage, and cell phone gaming in general is going to be a casual market.
The big splash game when iPhone games first premiered was a handheld version of a game that had been on virtually every system released over the last two generations -- Super Monkey Ball.
The link is to a discussion about its development and distribution from GDC (via Gamasutra): http://www.gamasutra.com/php-bin/news_index.php?story=22871
Basically, this is a whole other world. And that will make what sells -- and what is released -- very different.
Mike from Morgantown
I am Mario.I like to jump around, and would lead a fairly serene and aimless existence if it weren't for my friends always getting into trouble. I love to help out, even when it puts me at risk. I seem to make friends with people who just can't stay out of trouble. Wii Friend Code: 1624 6601 1126 1492 NNID: Mike_INTV |








