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The iPhone, NGage, and cell phone gaming in general is going to be a casual market.

The big splash game when iPhone games first premiered was a handheld version of a game that had been on virtually every system released over the last two generations -- Super Monkey Ball.

The link is to a discussion about its development and distribution from GDC (via Gamasutra): http://www.gamasutra.com/php-bin/news_index.php?story=22871

Basically, this is a whole other world. And that will make what sells -- and what is released -- very different.

Mike from Morgantown



      


I am Mario.


I like to jump around, and would lead a fairly serene and aimless existence if it weren't for my friends always getting into trouble. I love to help out, even when it puts me at risk. I seem to make friends with people who just can't stay out of trouble.

Wii Friend Code: 1624 6601 1126 1492

NNID: Mike_INTV