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Riachu said:
Rei said:

I am not even going to bother getting into this discussion as we have it every week with the exact same comments from the exact same people.

 I'd just like to ask how Star Ocean 2, Radiata Stories and SaGa games "pushed the genre forward".

SO2 was the first JRPG(in the West) to have item creation, two choices of protagonists, multiple endings, and Private Actions all in one games

 

 

 I havent played the game but I am quiet sure it wasnt the first to introduce item creation and the choice of protagonist. And multiple endings, eh, even if it was the 1st jRPG to feature that can we really call that innovative? Multiple endings exist since .. since long ago.

   That's not the point anyway. Hiphopgamer implies that they used to make innovative games and now suddenly stopped with IU, TLR and SO4. That's bullshit. And I'd argue that TLR is more innovative than anything SaGa team made before.