Rpruett said:
Not at all. The reason I really do at the core like Sony as a video game maker has never been sales or anything else. Just the fact that they always have had wonderful franchises that would just get created out of thin air. Nintendo not so much. (Beyond their originals) and Microsoft not so much either.
And no 360 didn't give birth to these games if I can play them elsewhere. That's the point. Multi-platform games I wouldn't count. I can play Mass Effect, Gears and Alan Wake on PC. If Xbox 360 didn't exist, I could still play those games on PC for certain. You can't say the same about most of the PS3 exclusives.
That's the whole point. What IPs has Microsoft come up with for their original Xbox / 360 that actually have been 'new' and not just taken another companies exclusivity from a game? Halo and ... ? I mean hell even Halo I could play on PC. |
I disagree. The IPs/games I stated were created with the 360 in mind with a decision to port it to the PC at a later stage. Heck you cant (and wont ever) play Gears 2 on PC. And these IPs are massively more succesful on the 360 than their PC counterpart. I firmly believe that if the 360 didnt exist, none of those games would have - because MS' investment in Rare/Epic/Bungie/BioWare were definitely part of their 360 strategy.
And secondly, I dont really have to argue on the above because consoles dont give birth to IPs, the publishing companies and developers with the ideas do. These 2 elements dictate the hardware/console. And thats why I am talking about MS and Sony rather than the 360 and PS3. So to answer your question on what IPs MS came up with, I would give you the same list as before. What is the difference of Sony paying the wages/bills for Insomniac/Naughty Dog so they have to make it on the PS3?
Dont get me wrong though, Im not trying to flame you or say you cant prefer Sony/PS3. The bottom line of what Im trying to say is - you said you prefer the PS3 because Sony created IP, Im saying MS created IP as well. You made it sound like only Sony did.







