HappySqurriel said:
The reason why exclusives don't work is because it is entirely subjective on whether Killzone 2 is more graphically impressive than Gears of War 2, and there are countless factors which influence the visuals of the game which are not controlled. Examples of these factors are budget (if you have the money, you can optimize all game assets in the game to improve the overall impressiveness of a game without hurting performance) and developers making tradeoffs to improve one element of a game at the expense of another (for example a racing game with fully deformable cars will not be able to have as efficient of models and will look less impressive with the same polygon detail).
Believe what you want to believe, but you have to admit that any advantage you attribute to the PS3 is pretty pathetic given its year later release date and much higher price tag. |
Wrong. For instance, to leverage textures in the PS3, you would need to add a streaming system to your game engine. That means more development time for the 3rd party developers that are having a hard time writing good code. The PS3 is a streaming console. Of course, if it was just a matter of going from 40MB to 80MB for textures, THEN it would be done.
It's NOT subjective on whether Killzone 2 is more graphically impressive than Gears 2. That's what PDFs are for. It details what they did. EVERY implementation has a PERFORMANCE COST associated with it. It's call having a FRAME BUDGET. The X360 CAN'T have 350 dynamic lights in Gears 2...no less Killzone 2 with the tons of other things to account for. Plus, 7.1 audio is mixed on the SPUs as well. We also know that couldn't be done on the X360, etc, etc.
Just stop trying to through up smoke screens. It doesn't work anymore. Just stop lying to yourself and admit the technical superiority of Killzone 2. Your delusions aren't helping anyone. I, also, noticed you didn't address the titles I mentioned above. I guess you need more time to make up some lousy excuses for those as well.
BTW, none of the games I mentioned are on the X360 (obviously), so what's with the "year later release date" crap?