CGI-Quality said:
This sums it up.
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The thing is...no one is trying to take anything away from Gears 2. I'm trying to keep people from taking anything away from Killzone 2, which CLEARLY a lot of people are trying to do.
You have people talking about to small differences between multiplatform titles like RE5, but try to blow off the HUGE differences between Killzone 2 and Gears 2 or RE5. It's madness!
Someone here even said they think RE5 is technically near Killzone 2. Of course, they are missing the 345+ additional dynamic lights in a scene over RE5 for a start. They there is draw distance, DoF, full screen motion blur, the extra dozen or so characters on screen, physics based weather, particle effects, physics based particles, ray-traced bullet holes, etc. THEN, there is the audio side of things with DSP effects, higher fidelity, AND more channels. These are things you aren't really suppose to see until NEXT-gen, but you are starting to see them in PS3 1st/2nd party titles.
It's no small accomplishment. People need to stop treating them as such.







