By using this site, you agree to our Privacy Policy and our Terms of Use. Close
gebx said:
shanbcn said:
KILLZONE 2

• Announced E3 2005
• Preproduction until end 2006
• Production until end 2008
• 18 months Full Production
• 140 Guerrilla Games Staff
• 50 Sony Staff
• 27 Programmers

This is how KZ2 was made ,in around 2 years but 18 months in full production. But total staff was 217 which is amazing. Budget for sure was way more then Gears 2.

LOL!

You forgot about Postproduction (alpha testing & beta testing), which took about 2 months! So the game only took 16 months of FULL production before going onto postproduction.. (if your going to bullshit, you might as well do it properly.. right?)

On a serious note - Do you really believe that since its called "preproduction" that the game isn't being developed? Do you really believe that the artwork, characters designs, planning out the levels, and scripts, don't count towards producing the game?

Pretty sure that they do count toward production.

I'm also pretty sure that the team wasn't that big pre-2006, and they were working on Killzone: Liberation also during that time.  Or did you think that game just developed itself without the help of those same artwork, character designs, planning levels, and scripts?