DMeisterJ said:
Yeah, the artists were working on a CGi sequence way back when. Yeah, I'm sure it took them a few months to get it together, realizing they had to get together what they wanted the game to look like, the art direction and such. As you can see from the PDF, the game was only in production for 18 months, rather than the 4+ years many people seem to bring up. I'll trust the PDF of GDC rather than an ambiguous comment from Jan-Bart. He didn't go into enough detail in that comment to draw anything, like I said, I'm sure they had been working on the game for a while before E3 07 because they needed to find out what type of game they were going for. You do know that artists are always working on a game before the developers right? And they only started developing the game at the end of 06 After Liberation. |
Those artists are game developers, silly. Don't you mean programmers? Even then, I doubt anyone can make a game on an entirely new engine playable in less than 6 months if we take that 18 months to mean programming. So therefore they must have been developing the engine during that pre-production stage which many people would consider full fledged development.
Tease.







