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Garnett said:
Thats good news that PS3 is easy to developer for,how ever i must ask my self does this mean PS3 is really maxed out this early in its life?

If you are a competent developer, the PS3 has always been an easy platform to develop for (something new, just takes some time to built an engine for). If the company is dependent on 3rd party middleware the PS3 has now gotten a lot more powerful and easy to take advantage of as well.

With regard to maxing out the hardware, no, the developers of the PS3's most impressive games say there's a lot of headroom to be tapped into in the coming years. In the year ahead of us some games may start to tap the bulk of CPU resources, but there will still be endless oppertunities for optimisation.

For example even 360 launch titles already tapped the bulk of the 360's resources, but there were stilll gains to be witnessed up to the release of Gears of War 2. This despite Epic claiming they already maxed out the 360 with Gears of War 1, which may have been true at the time from some perspectives, but their engine still saw gains from mainly SPU related enhancements on the PS3. PS3 development practices are far more efficient, which benefits other platforms as well.

 



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales