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Some relevant Insomniac quotes:


"Isn't it harder to program for the SPUs?
No."

"But isn't programming for the SPUs different?
The SPU is not a magical beast only tamed by wizards.
It's just a CPU
Get your feet wet. Code something.


Conclusions

* It's not that complicated.
* Good data and good design works well on the SPUs (and will work well anywhere)‏
-Sometimes you can get away with bad design and bad data on other platforms
-...for now. Bad design will not survive this generation.
*Lots of opportunities for optimization.


http://www.insomniacgames.com/tech/articles/0208/files/insomniac_spu_programming_gdc08.ppt



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales