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A cross platform PC centric gaming engine which had issues initially was Emergent's Gamebryo Element engine (Oblivion and Fallout games use this, the quoted comment below is from a Gamasutra interview with the technical director)

"faced with the problem of converting our mostly single-threaded engine"

So on the PC they probably only took advantage of dual core processors. One core running mostly the host OS and another running mostly the game. Owning a quad core PC during the pre-PS3 era would not yield gains for mostly single-threaded game engines.

To take good advantage of modern PCs and the PS3, this gaming engines would have needed an overhaul (and probably they have significantly modernized this technology since).



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales