slowmo said:
I'll disagree on the grounds we will not see developers going to assembly code anywhere near as much this generation to achieve performance increases. Also the Saturn was a parrallel processing system with extremely poor dev tools so I'd say given the hardware available at the time it was one of the most hideous platforms to develop for, perhaps ever. At the end of the day until it happens on the PS3 we will not know. |
IMO it won't happen, except for the most time and performance dependent parts of PS3 gaming engines. That was my point actually, the PS3 will never really be maxed out completely, there will always be additional oppertunities to optimise.
But I think half a decade from now it will probably require more and more time and work to generate significant gains for top gaming engine developers, but the gaming engines will likely become far more optimised than for PC games as this is a console and while knowing exactly the non-changing hardware, optimising as much as you can achieve within a given development time makes good sense.







