| Khuutra said: Aya. Look, in the first place, have a bubblegum manga/anime style is neither unique or interesting because even if the visual style is unique amongst video games (and it isn't: there's a reason the promotional art for so many Tales games look alike, and why so many anime-based games look like that minus the cel-shading in a few cases) it is still indistinguishable from so many faceless, indistinct anime or manga that it barely merits paying attention to. The primary difference between cel-shaded Tales games and, say, Viewtiful Joe, is that Viewtiful Joe's particular visual flair is not found anywhere else, and it is visually distinct from every other product on the market. So is Wind Waker. So is Jet Set Radio. So is Prince of Persia. Looking like anime is not unique. It is not distinctive. One of the major weaknesses of the Tales series is that it lacks its own voice in terms of visuals. No, g-value, those screenshots are not convincing. And blaydcor bring up a good point in that you've completely abandoned any pretext of an objective set of standards - not an attempt to hold to objectivity, we're not going to ask that of you, but even a single set of standards to which you yourself here. You just picked your five favorite-looking 360 games. That's fine. What isn't as fine is when you do this and then attempt to present yourself as having used a process of elimination that allows you to include Bioshock but not Gears, because the former's devastation serves to highlight decay and violence in a formerly beautiful place and the latter's devastation serves to highlight decay and violence in a formerly beautiful place. Was that sentence confusing? It sure was to me! |
hey, like I said, I'm bias to Tales games. Always have them, probably always will be. I have yet to find another game that can recaptures its feeling of an anime through its graphical style alone so well. Vesperia both looks and feels like a playable anime. With good lip-sync this time around though.
Of course, no standards neccesarily exist in my views of beauty. I couldn't see Gears beauty passed its destruction, simply because it was so very average; I see what was most likely just like our planet before a great disaster when I try and look past Gears' rot and decay and whatnot. When I look past it in Rapture, I see the statues, the artwork, the find crafting and molding of the archways and pillars, the golden sun-shaped emblems and a general technical but extremely unique art style that is in the game. Maybe I'm simply not able to see the true beauty the world in Gears once had, but quite frankly, it doesn't shape up near enough to the standards that Bioshock has in terms of hidden art.

GOTY Contestants this year: Dead Space 2, Dark Souls, Tales of Graces f. Everything else can suck it.







