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Aya.

Look, in the first place, have a bubblegum manga/anime style is neither unique or interesting because even if the visual style is unique amongst video games (and it isn't: there's a reason the promotional art for so many Tales games look alike, and why so many anime-based games look like that minus the cel-shading in a few cases) it is still indistinguishable from so many faceless, indistinct anime or manga that it barely merits paying attention to. The primary difference between cel-shaded Tales games and, say, Viewtiful Joe, is that Viewtiful Joe's particular visual flair is not found anywhere else, and it is visually distinct from every other product on the market. So is Wind Waker. So is Jet Set Radio. So is Prince of Persia.

Looking like anime is not unique. It is not distinctive. One of the major weaknesses of the Tales series is that it lacks its own voice in terms of visuals.

No, g-value, those screenshots are not convincing.

And blaydcor bring up a good point in that you've completely abandoned any pretext of an objective set of standards - not an attempt to hold to objectivity, we're not going to ask that of you, but even a single set of standards to which you yourself here. You just picked your five favorite-looking 360 games. That's fine. What isn't as fine is when you do this and then attempt to present yourself as having used a process of elimination that allows you to include Bioshock but not Gears, because the former's devastation serves to highlight decay and violence in a formerly beautiful place and the latter's devastation serves to highlight decay and violence in a formerly beautiful place. Was that sentence confusing? It sure was to me!