| Khuutra said: Rapture did have a consistent visual style, yes, but that style was borne out of decay, not aesthetic beauty, and the Medical Plaza and Neptune's Bounty embodied this. Hephaestus was even worse. The game was not "beautiful" in the sense that Prince of Persia is beautiful, nor was it beautiful in the sense that you appear to be referring to Tales as beautiful. Seriously though, seriously now, seriously speaking: How can you honestly put Vesperia on here? Hell, Blue Dragon's visual style is more distinctive and impressing than Vesperia's! |
Of course not; beauty in one game's stylings can often not be comparable to that of another's. Comparing PoP and Vespy wouldn't be possible if I was referring to beauty in a single sense. Rapture's decay and waste hid what before was spectacular works or what would have been the time period of Art-Deco. Of course Rapture itself was dying, but its city and its peoples were dying, but not the style. The recreation of such an art style that in truth didn't last so very long, seems covered by the death and blood and whatnot that happened in Rapture. But to say its aesthetic beauty was OF decay, is wrong.
Its beauty is found beyond its decay, within its works and statues, and its walls(barring the blood splattered ones :P) everything past what you see as destruction lies the real art of Rapture.
Didn't we already discuss this? I'm biased. I love cell shading. And no, Blue Dragon was NOT more distinctive, and not nearly more impressive then Vespy's.

GOTY Contestants this year: Dead Space 2, Dark Souls, Tales of Graces f. Everything else can suck it.







