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**Slash** said:
@snyperdud and Dgc1808

Killzone 2 came out nearly 4 years (3 years and 9 months) after the cgi demo was shown. Then adding the time to actually make that cgi movie and to come up with the ideas for it, the whole pre-production time.

So from the first drawing on paper to the final release, i still say 5 years of production time

Epic games usually take a lot of time to produce, the underlying game engine of course takes time to produce for a new platform, but as the solid foundation is already there, it takes far less time and effort for creating your next game. Basically you could even re-use the same game engine again, so requiring near no extra R&D if you're not ambitious and don't want to make significant advancements.

I am pretty sure, the bulk of the development manhours were actually spend on assets production, level design, etc (what to do with all this great technology?!) with regard to Killzone 2 rather than actual game engine development. I think most of their team are actually artist and design related workers.

 



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales