| **Slash** said: @snyperdud and Dgc1808 Killzone 2 came out nearly 4 years (3 years and 9 months) after the cgi demo was shown. Then adding the time to actually make that cgi movie and to come up with the ideas for it, the whole pre-production time. So from the first drawing on paper to the final release, i still say 5 years of production time |
Epic games usually take a lot of time to produce, the underlying game engine of course takes time to produce for a new platform, but as the solid foundation is already there, it takes far less time and effort for creating your next game. Basically you could even re-use the same game engine again, so requiring near no extra R&D if you're not ambitious and don't want to make significant advancements.
I am pretty sure, the bulk of the development manhours were actually spend on assets production, level design, etc (what to do with all this great technology?!) with regard to Killzone 2 rather than actual game engine development. I think most of their team are actually artist and design related workers.







