MikeB on 03 April 2009
@ slowmo
I'm sure the PS3 isn't as hard to maximise performance as the PS2 or Saturn but it is more difficult than its 2 main rivals it would seem.
IMO "maximise" would be much harder on the PS3 to achieve, as it is a lot more advanced than the PS2 was. Like it will be much easier still to get the most out of a c64, as the amount of resources and potential are rather limited in comparison. On a modern multi-core PC it would be similar hard to achieve, in reality those systems have a lot more potential than especially Windows/Direct X (and most modern gaming engines) allow (apart from the horribly inefficient bulky host OS, also ever changing configurations play an important factor here).
We are far from the point at which developers will feel the need to hand optimise everything on the PS3, as with the code they have moved to the SPUs so far they still have a lot of headroom. But there are endless oppertunities to optimise for the Cell's SPUs, which of course would take an endless amount of time.







