slowmo said:
Then it's hardly a 128v128 game is it really?
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It is because it's all going on at the same time in the same instance on the same server.
What it isn't, is 128 players on one side of a battle front and 128 on the other in a royal rumble battle, Troy style. That's not how modern warfare is conducted.
Everything will presumably be broken down into rifle teams and squads, with squads being able to link up for larger tasks.
Mainly I'm just curious as to how this whole thing will work from a command and control perspective since you can't have multiple squads on the same side running around independently without some form of blue force tracking or coms and a way to react accordingly to battlefield shifts.







