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slowmo said:
786_ali said:
slowmo said:
I've played in both 64 and 128 player games and to be honest it's a disaster waiting to happen in everyone I've played. When you have too many players in a game then the impact a individual has on the overall game becomes diminished a great deal and hence the satisfaction of playing the game. Both MAG and Huxley will be terrible and you can quote me on that.

The only possible on PS3 statement is just someone crying for attention on their project, it's been done before, it will be done again on other hardware.

 

To solve that, you shall be divided in to squads of eight

Then it's hardly a 128v128 game is it really?

 

It is because it's all going on at the same time in the same instance on the same server.

What it isn't, is 128 players on one side of a battle front and 128 on the other in a royal rumble battle, Troy style. That's not how modern warfare is conducted.

Everything will presumably be broken down into rifle teams and squads, with squads being able to link up for larger tasks.

Mainly I'm just curious as to how this whole thing will work from a command and control perspective since you can't have multiple squads on the same side running around independently without some form of blue force tracking or coms and a way to react accordingly to battlefield shifts.