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If I was a developer everytime I heard a bunch of fanboys waving the banner of lazyness above their heads in reference to games I'd worked on I would soon become very demotivated to work on that platform again.

The PS3 is harder to develop for than the 360, that's a fact with countless quotes from independant developers without an agenda to push. I'm sure the PS3 isn't as hard to maximise performance as the PS2 or Saturn but it is more difficult than its 2 main rivals it would seem.

@Parasitic - seriously coop and splitscreen were dropped as a design choice. I suspect splitscreen was sacrificed for the better visuals the fanbase loves and coop probably wouldn't work in their vision of the campaign. If you're going to add coop then it needs to be in the planning from the beginning not tagged on late in development. Whatever the reason for not being included, it was nothing to do with the difficulty in developing on the PS3.