By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Torillian said:
if they ported the exact graphics they do now and spruced it up slightly I really don't see how it could cost that much. What part of developing for the PS360 costs these ungodly amounts that you are assuming?

It's usually attributed to art assets, I think. Concept art, storyboarding, high resolution textures, high-polygon game models, what have you.

That and all that coding.

I think.