Khuutra on 03 April 2009
| Torillian said: if they ported the exact graphics they do now and spruced it up slightly I really don't see how it could cost that much. What part of developing for the PS360 costs these ungodly amounts that you are assuming? |
It's usually attributed to art assets, I think. Concept art, storyboarding, high resolution textures, high-polygon game models, what have you.
That and all that coding.
I think.







