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WoW and Live I would not consider proven model. Actually both aren't. Just because your the best in regards to profit doesn't mean you are the standard business model. No matter how you look at it WoW 12m active subscribers is very darn small in the large scope of all gamers. Live is the same, out of about 100m console gamers can Live really boast anything near 20%. No it can't. Subsription model is not a success. It's put up with by a small handful. It maybe the biggest handful in prior examples, but it doesn't mean it's a overall success for the game industry as a hole. Many view the idea of paying regularly a failure.

Honestly I do agree that Maelstrom is right on the point that this is a technology for the sake of technology. I agree that the customer isn't hindered by hardware but by interest. This technology won't change that since most gamers are interested in games with less hardware requirements. Though I get a feeling that he is coming from a perspective of an upstream market that is downplaying possibilities. However I also agree that the hardware barrier is going to be broken soon which makes online redundent.



Squilliam: On Vgcharts its a commonly accepted practice to twist the bounds of plausibility in order to support your argument or agenda so I think its pretty cool that this gives me the precedent to say whatever I damn well please.