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I would just like to ask how BTFeather found his magical "50%" rule where 50% of the sales of a hit game in Japan are to new consumers. Especially considering such a high ratio has almost never occurred ("almost" only because I'm sure there is at least one rule breaker somewhere in VG history). Have you ever thought that the success of massive franchises like FF and GT might come from their ability to sell to many different kinds of people? In other words, they sell to the existing userbase even if they are not hardcore FF/GT fans, or even fans of other parts of the genre. Why else would they be called "mainstream" franchises?