mike_intellivision said:
You are probably right about 55 percent. But you are probably wrong about 50 percent. This year though will tell the tale on both that number and on whether "core" games sell on, the Wii as the console will finally be getting some things that are close to "core" -- and not just niche or casual or first-party successes. Also you are right that only time will tell if the investment was worth it for Sony and Microsoft. For Nintendo, that is already true since it makes a profit.
Mike from Morgantown |
When I was referring to the Wii proving itself as a platform that isn't viable for "core" releases I meant it from the investor's perspective, where a combo PS360 release actually seems like a more appealing investment at this time, if you're trying to target an "M" rated game concept. This inevitably leads to a market vacuum (on the Wii, in this case), which a few games will attempt to fill, until there's not really a vacuum left. Thus the PS360 will see the majority of said investments, and the Wii will see a minority, unless a few additional titles this year, like The Conduit, can pull off some serious numbers and demonstrate that the market is present, but just really picky about quality.
The sales differences are so significant, they even dwarf the vaunted "Wii costs 1/4th as much to develop for" claims spouted by various publishers (having a lot of shovelware factoring into that ratio, unfortunately).