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Rpruett said:
Squilliam said:
@ Shadowblind & Rpruett:

Heres another one. Sony pushed the envelope and Microsoft didn't, FACT. Microsoft relied on third party exclusives with generic engines whilst Sony PS3 games have been far more expensive and had far more developer effort thrown at them.

 

That is an interesting thing to note (And I would agree). This actually could lend to the 360 gaining some performance.

Although I would also say that the 360 doesn't have nearly the reliance on a engine designed specifically for it,  since it is far more similar to a PC. Which is a large part as to why the 360 was so easy to develop for in the first place.  It fit like a glove.  The PS3 on the other hand diverted from that formula.  Taking the HL2 engine to the PS3 off of the PC is a total pain in the ass for the developers, not so for the 360. 

Otherwise, Microsoft wouldn't be using generic engines.

 

And I really don't believe that Sony has spent 'that much more'  on their games than Microsoft has.  I've yet to see tons of concrete proof to that theory either.

 

There is a significant number of developers who have stated on record the PS3 is harder to develop for.  In simple pure number terms that must mean they cost more to code for if more time is put into the coding stage.  Obviously nobody knows an actual figure of how much more this process costs other than developers but certainly over the first couple of years while the PS3 tools were immature in comparison to the 360's the extra time would have been significant, perhaps now the difference isn't as great though.

As others have stated, there hasn't really been any need to go extreme yet with development on the 360.  Microsoft have already stated they will have a game on 360 that looks better than KZ2 so perhaps they may actually sink a lot of money into a future title to be sure of this claim (Halo 4?). 

Can the 360 do KZ2, nobody will ever be able to prove either way so the debate is pointless.  Neither side of the discussion will be swayed on their viewpoint.