Rpruett said:
I wasn't talking about it being easy in the way of it being easy or hard for programmers either. I don't think tons of games are going to come along and simply demolish KZ2 in terms of graphics. The 360 is almost 4 years old, with hardware that was easy to reach near maximum potential on. I don't see 'one' game in the 360's pipeline coming up that looks remotely as impressive as KZ2 looks. When we get actual 360 screenshots of Alan Wake? Maybe. Graphics don't drastically change that much (Especially the older the system is). Sure the 360 might have some games that look a little better than they currently do but to actually surpass KZ2? I don't think that will be an easy feat and I'm not so sure it will even be really 'easily' evident if a developer manages to do so.
I can't believe that there are really people out there whole think you spell maxed out, maxxed out. That's how we do it in 'English'. It is kind of sad really.
Facts - 360 is a year older than the PS3. (Almost 4 years old total). - PS3 despite being younger, holds what many would consider the best graphics in a console game. - 360 was notoriously 'easier' to develop for and has been from day one. - PS3 was notoriously 'harder' to develop for and has been from day one. - Most of the 'gains' you see in terms of video game development /graphics over the progression of it's life cycle is generally due to becoming more familiar/comfortable with the hardware. By about four years in? You're damn well comfortable with the hardware. - One could expect to have 'more' gains on a system in which you really just recently started feeling comfortable with over a system who you were very comfortable with a hell of a lot earlier.
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Facts
-Xbox 360 GPU is more powerful
-Kojami said he maxed out PS3 with MGS4
-360 was easy to dev for compared to PS3 yes
At the end of the day Gears 2 can have twice the graphics as KZ2 but no split screen.








