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WereKitten said:
Squilliam said:
 

It depends on who you ask. Multi-platform developers tend to go for the "Systems are relatively equal because of X,Y,T" for the most part. I tend to believe them more as they have to be intimately familiar with both architectures.

 

Sure, relatively equal. If they weren't, there would not even be the issue.

But being close does not mean they are equivalent. I simply said that it can't be proven that whatever one does, the other can come so close to do that it is indistinguisheable.

It doesn't mean that I think obsessing over such things is any good, and I think that multi-platform developers have this same attitude and just prefer not being pulled into pissing contests.

Basically we'll get the games we'll get, and that's how good the consoles will be.

Both systems are relatively equal, when you take the sum of the parts and average them together.

Both have 512 MB ram (With the Xbox 360 having more usable ram due to features like online friends lists being included in the Xbox 360 ram totals whilst the PS3s are not)

The Xbox 360 has more functional bandwidth for the GPU as it uses ED-Ram for the frame buffer and as a consequence also excels with a high fillrate, alpha blend, particles and MSAA can be done at twice the sampling rate and it doesn't have to read back into main memory so therefore uses less ram.

The Cell can do a lot triangle culling etc/tessellation functions, the Xbox 360 has a hardware tessellator.

ETC... I really don't feel like listing them all.

 



Tease.