I don't think the bandwidth is there to support this service, and it would "cheat" publishers out of profits, worst than used game sales, potentially. The alternative is that gamers would have to buy the game, and have it resident on their computer, but thn WTF would I pay to play a Multiplayer game? Anyway, I see some benefits of the service, but the bandwidth demands make me wonder...
http://g4tv.com/thefeed/blog/post/694488/Sony-Sees-Problems-With-OnLive.html
Although, it seems a bit that Sony objections is because their PS Cloud will look like "mee too" when it's launch, after this service is somewhat established. Also, ps Cloud could look like a limp copy of the robust Onlive service.








