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KylieDog said:
vlad321 said:
Oh I forgot one MAJOR change in D3 that I forgot to say in mention in OP. Stats are now predetermined, you don't decide where to put your stat points anymore, just the same as it was in WoW. That completely ruins character customization.

Edited in OP just for the new people.

 

That sounds terrible, part of what was good in D2 was hunting down items and re-building characters but with better spent stats, like the 0 stength Hammerdins and such.  As your first Hammerdin that wouldn't work very well since a lot of stuff you'd be finding you would not have the buffing items to equip.

 

It sounds like they making it really 'first character build for life' friendly.  Dumbing it down in other words.

I don't know.  Instead of rebuilding a Hammerdin 2+ times, I'd rather be trying other characters/skills/etc.


Also, I hope set items don't come back.  Their implementation in D2 was garbage.  By the time you found every piece of a low level set yourself, you'd be too high level to care about it so low level sets often ended up being worthless unless you're muling and swapping items between characters.  High level sets have a different problem.  They suck or they're too good.  Either you end up with a set that is so good that everyone wants to wear it or you end up with a set no one wants (because RWs/uniques are better).

Median XL fixed it... somewhat.  Set items only drop in level 121 areas.  You do not see sets at all during the normal game.  Low level characters survive with runewords, gemwords, rares, and uniques.  Median XL also geared the sets toward skill sets.  The Amazon has a bow set, a javelin set, a blood set, and spear set.  Of course, you still have the problem where certain runewords (from Great Runes) and Sacred Unique items can outclass some sets.