Final-Fan said:
1. But like I said, even without trusting any sensory data, you still remember receiving the sensory data. So if you don't believe that time has passed, then everything prior to this very instant is a false memory (not just true memory of false data), and indeed any thought you happen to be thinking was constructed as part of it. In fact, not only can you never construct any logical argument (due to your disagreement with C) but you cannot trust any preconstructed logical argument because if your memories are false then whatever agency falsified them may have left holes in your thesis. Anything you aren't thinking specifically about this very instant is an untrustable blind spot. |
1. Of course, we've all had memories we thought we're true that turned out they weren't, right (Which is another argument against empiricism, as judgements on sense data, when compared to other judgements, are being compared via memory)? Now, about the logic objection: logic is not dependent on whether or not we remember the premesis (how do you pluralize that?) correctly, because when we get the conclusion part of a logical argument, and if our memory had suddenly changed to a different premise, then the conclusion would follow in light of that premise.
2. By explain sensory data, I take it that you mean incorporate it, right? And I've said our judgements on sense data are totally arbitrary (apart from consistency), so any judgement you make could be made to fit any theory. Like the Matrix: "Everything is a simulated computer experience, and everything I sense is made to perfectly fit what would be sensed otherwise. I sense this and detect nothing unusual" would make perfect use of sense data judgement.
Okami
To lavish praise upon this title, the assumption of a common plateau between player and game must be made. I won't open my unworthy mouth.







