| selnor said: 'I said in another thread, ALL games use 100% of ANY consoles power. It's the way the code is used later in a consoles life that makes games look better. Res 1 & PGR 3 for example used 100% of th power available, it's just now developers write much better code that utilizes the power better. |
I have to disagree with you on this one.
That may have been true for the previous gen consoles... but the PS3 has what? 1 PPE and 7 SPEs and the 360 has 3 cores with 2 hardware threads each... or instruction pipelines... or whatever they are calling them.
So, if your game code makes use of the PS3's main PPE (it must), and 3 SPE... then you are using what? 100% of the computational potential of the cell? No.
You can measure average CPU usage this way. The max (100%) being all the hardware threads never encountering a WAIT / IDLE / NOP (no operation) instruction.
Does it really mean anything at the end of the day? Probably not, but it IS definately possible that a game is not using 100% of a modern multi-hardware threaded CPU.







