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patjuan32 said:
shio said:
bdbdbd said:
The biggest problem with OnLive is network latencies along with internet speeds.

The reason why Reggie took a jab on it, is because of the people to who the service is targeted at, plays games that would need the technically most advanced infrastructure (or even more than it can offer today).
If OnLive catches wind, the first to be wiped out would be Steam. As long as Steam stays there, Nintendo has nothing to worry about.

Onlive and Steam aren't mutually exclusive. Both services have their strengths and just like Onlive, time works in favour of Steam. PC games are getting lower and lower requirements, and this trend will keep going as such until the hardware is so cheap that it wouldn't matter the hardware's price, which would cause a severely high penetration potential for Steam. Another plus for steam is that it doesn't require monthly fees.

Computer hardware becomes cheap when the latest and greatest becomes available. Just look at what has been happening in the PC market. It's no different than the console market. Developers are developing bigger and better engines to showcase their talents. This is not going to stop. Epic will keep developing their high tech Unreal Engine while other developers follow suit. Latency is a problem that OnLive will have until internet speeds increase.

Latency is going to be a problem that OnLive will have until scientists increase the speed of light in 2208.