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@madmaniac

I'll put it another way. Being unable to fully control a character and camera simultaneously due to the lack of a second joystick almost always lead to unintuitive and sometimes broken control schemes (I remember the times I fought with SM64's camera). The N64 didn't take the first steps into 3D gaming, In fact, in '96 it was rather late to the party. PC gaming's early steps into 3D also had control problems (just try playing Doom or Wolfenstein 3D and you will appreciate mouse-aiming). The problem with the 5th generation consoles move into 3D was that PC gaming had already pioneered 3D gaming. By the time the N64 was released there were games like Quake which had mouse-aiming and the ability to customize the controls to match modern shooters. Then there was the ability to play online. Everybody ranted about Goldeneye's MP but I can't exactly get my friends to cross the province/country to have a match yet I can always have a match of Counter Strike with them.