The reason Reggie isn't worried is that Onlive is the future. The not-so-near future I mean.
I've said this in a few threads, but here it goes again... So far I still haven't seen any reasonable explanation of how they'll deal with latency and jitter to provide a satisfactory experience to even people with good connections (without having local data centers everywhere). Even for those people, traffic caps will be a big problem.
Onlive will be, at best, a niche product for quite a while. That's if it doesn't fail before it can take off.
| shio said: Actually, Crysis was used at GDC as a demo for Onlive's capabilities. There was apparently some lag, but Onlive is still in alpha stages so it should get much better later. |
They have been working on it for seven years. This tells me that they have done 90%+ (if not 99%+) of what they can do to reduce lag on their end.
The remaining part is Internet lag which they can't control.
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