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The only PS3 limitation I can think of that would prevent certain maps from playing smoothly is the amount of RAM. 256 MB system memory + 256 MB graphics memory is pretty paltry compared to PCs with 2 GB system memory + 512+ MB graphics memory.

I think this is a pretty classic and sad example of Epic over-engineering their games, though.  When they're putting stuff out that won't play smoothly on a PS3 a year after its launch, there's a problem in the developer's mentality.