Gamerace said: According to Edge Magazine (a VG Industry mag) a 20m game needs to sell 1m units to become profitable. That's the avg price of an HD game or Really high-end Wii game (Zelda/Mario). So clearly Reggie was misquoted. He was probably talking industry avg not Wii avg but the reporter didn't know any better. It makes more sense if Reggie's saying, most [HD] console games need to sell 1m to be profittable but we made development costs cheaper on Wii [so you don't need to sell that much] |
That sounds reasonnable I think the most commonly quoted number is that publishers get around 25$ per HD game sold so I would say actually around 800k to break even.
The number are probably around 17-18$ per copy sold for Wii games.
If you say a good Wii game costs 10 million to make ( not shovelware but like a real game)( including marketing) that would put the number of units you need to sell a little over 590k.
For a Wii game to need to sell 1 million units to break even the game would need to cost 17-18 million $....