Isn't Crysis main console variables for lighting/effects "e_max_entity_lights = 20" and "g_breakage_particles_limit = 250" on very high?
Now correct me if I'm wrong, but Killzone 2 hasn't optmized such settings to a max of 230 particles with at least 60-70% of them showing dynamic lights, and nearly all surfaces featuring specular maps?
Isn't also a fact that the CE3 demo on the X360 apparently run at a slightly lower definition than the PS3 footage (most likely 1152x640)? And still both had serious issues with texture pop-in, crappy shadowing and uneven framerate?
@ NNN2004: Geforce 7 cards stand between 200-300 gigaflops with 24 texture mapping units and 8-16 rasterization output units, and about 300m transistors. A geforce 200 card has about 900 gigaflops, 32 rasterization output units and 80 texture mapping units packed onto 1.4b transistors. 4-5x stronger is a much closer comparison.







