| theshoe23 said: @epsilon72 1080p is standard, it requires a display and signal containing 1920 Vertical lines and 1080 Horizontal lines, if they are using a video signal any less than that and it would be false advertisiing to specify to the contrary. |
Yes, but it's easily possible to render internally at a lower resolution, and scale up the result to send a 1080p output signal. I don't think that's likely, but what epsilon is arguing is certainly possible.
@shams, you're certainly right that the Cell is involved and you can forget about 60 fps if the code runs slowly. :) But my point was just in regard to 1080p. If the game runs at 60 fps at 720p and 30 fps at 1080p, there's nothing the Cell can do to speed it up in 1080p.
Guys, all of these "deal with it" and "I read this 600 page document" responses are really silly. Just argue your case and stop trying to act superior. For the record, I think MGS4 will run at 1080p, not upscaled, at 60 fps. But if you want to argue technical aspects, get your knowledge straight and leave the personal stuff out of it.







