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Ascended_Saiyan3 said:

Your last minute GPU point, in the face of a massive CPU like the Cell, has no context within the realm of this discussion.  No GPU at the time could handle that kind of pressure put on it by the CPU.

The article came out in 2007 which is around the time when the current-gen consoles launched. Also keep in mind that a game is not just rendering characters unlike those simple tech demos, there's also scenery to render.

The point here is that some thousands of objects is the point where the GPU starts to suffer (while the CPU can still handle AI fine). How many thousands depends on the GPU and level of detail of course. Now unless you disagree I don't think there's a need to continue the discussion.

 



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