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Khuutra said:
mibuokami said:
Squilliam said:
Valve have no experience working on the PS3, it would take too many of their best developers to produce a PS3 version of say L4D day and date with the Xbox 360/PC releases.

This could be said for every other developer when they first began development of a multipat game for PS3, sure Valve may have better quality control than say EA and less financial muscle to take the brunt of a fail game, but does that meean that Valve will simply look at any future project and proclaim 'too hard, cbf?' That seems a bit too defeatest and pessimistic.

While I think that part of the issue is expirience, there is certainly also some level of biasness in their bussiness decision. (And no its not pro-360, its pro-PC, the 360 is an afterthought.)

Valve knows their audience, they know how to sell to them, and they know how to work within certain architectures. They don't have the resources or the manpower to bring games to the PS3 at the same time as the 360. It would take forever and a day.

Again I understand they have limit, my question is whether they will ever bother? I simply cannot believe that after 3 year out on the market, they'd simply say the same thing as when the system first launch: too hard, can't be bothered.

Where does it start? Never? Does that mean that Valve will never adapt to a shifting market? What happens when the nextbox comes out and is equally hard to program as the PS3 and indeed the PS4? Does Valve just throw up there hand again and say 'I give up?' Thats a great bussiness model isn't it?

No this isn't just about expirience and resource, there is absolutely a level of biasness working here, it might have started as a bussiness decision but in today's market, this argument just doesn't hold water anymore. I see an equal amount stubborness and laziness getting mixed in.