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Isn't it because Japanese developers (as well as the audience for jRPG's in Japan specifically) love the idea of personal growth, most easily shown in a teenage protagonist outgrowing his issues? I have read developer interviews saying that this is the reason for such whiny characters, although they didn't use the word "whiny".



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.