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@NinjaKido
But the point is not why you kill in real life or how you feel when doing it in diverse circumstances. The point is why you _play games where you kill_.
We could debate endlessly about the justifications for murder or war, to say nothing of the Iraq wars. Luckily for us, we can avoid all of that word flailing because that would be completely off topic :)

Exactly like gamers like violence and powerplaying in games because everybody harbors deep down some violent desires that are kept at bay by our moral and the cultural superstructure we live in, so the same works for a rape game.
We can harbor more or less deeply some rape fantasies - ask any psychiatrist, they're perfectly normal in men _and_ women - and never act on them because of our own moral or the moral we've been taught.
By, for example, playing a game we can vent those deep pressures, escaping the watchdogs of our ego and superego because _we're not really acting on those pressures that we feel immoral_.

That's all it takes: recognizing the difference between a game and reality. Failing in doing so is psychopathic behavior. Indulging in fantasies in the private of your mind isn't, unless it affects your real life becoming an obsession.

So basically we're back to square one: we can policy what people do, not what people think. And gaming is all in the mind.



"All you need in life is ignorance and confidence; then success is sure." - Mark Twain

"..." - Gordon Freeman