| darthdevidem01 said: @onyxmeth jeez chill out we can't assume JRPG's are dead on home consoles till the GAMES that increase the fanbase of JRPG people on consoles come...i.e. FF13 & DQ 10 Without Halo 3 360's FPS fanbase wouldn't have been built & FF12 wasn't turn based by turn based I am talking about FFX style gameplay....not real time |
Halo 3 came out two years into the console generation and it was preceded by Call of Duty 2(2.39 mil), Call of Duty 3(2.2.7 mil), Gears of War(5.87 mil), Ghost Recon Advanced Warfighter(2.24 mil), Rainbow Six Vegas(1.94 mil), Ghost Recon Advanced Warfighter 3(1.39 mil) and Perfect Dark Zero(1.29 mil). We already knew there was a heavy shooter consumer base on the 360 well before Halo 3 came out. Bad example.
Why did you say you were mainly talking about home consoles in a reply when your OP mentioned nothing at all? It's obvious that RPGs are moving over to handhelds at a quick pace, so to ignore that for the sake of this argument is as silly as arguing why the Gamecube and Xox didn't have enough turnbased RPGs. You want to know why? Because they were on PS2.
It should be noted that the highest selling RPG franchises are still majorly turnbased. Pokemon and Dragon Quest are. Final Fantasy has changed it's battle system between traditional turn based, active time turn based, conditional turnbased or active dimensional battle(these are all Square terminologies). They are all variations of a turnbased contest.
Even FF XII is turnbased. It just works along an individual's personal turn as opposed to the team's. I mean you can choose to have the game pause while you menu select. How is that real time? However you cannot spam moves. Your characters individually take a turn and their meter must fill to execute the attack and renew the process. There in lies it's connections to past turnbased battle systems Final Fantasies have used. That does not put it into contention with games like Tales of Vesperia that have actual attack and guard buttons like an action game does. It is merely a different way to look at turnbased battle. So while you may not like the direction the game took, it does fall under the basic elements of what turnbased battles employ with are menubased selections, and waiting to execute a command.
Battling the Esper Ultima in Final Fantasy XII.








