Rpruett said:
Really? First of all any level of difference in the NES / It's contemporaries was far less then what we see now. Secondly, (NES lasted from Late 1985 to Late 1991 in North America and Thirdly of all who was the NES's technlogically superior opponents?
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The Amiga and other game-centric PC's were believed to be the future for gaming at that time. They were vastly superior in technology to the NES. Even the other consoles were technologically well ahead of the NES, here's the comparison from wiki:
MOS Technology 6502 MOS Technology 6502)Comparison
Name NES/Famicom PV-1000 Super Cassette Vision Supergame VG 3000 Sega Master System Atari 7800
Console
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Launch prices
¥14,800
US$199.99
CA$240$139.99
N/A
n/a
¥24,200
US$199.99US$140.00
Release date
JP July 15, 1983
US October 18, 1985NA October 1983
NA 1984
JP 1985
JP 1985
NA June 1986
EU 1987NA June 1986
EU 1987
Media
Cartridge and floppy disk (Japan only)
Cartridge
Cartridge
Cartridge
Cartridge and data card
Cartridge
Top-selling games
Super Mario Bros. (pack-in), 40.23 million (as of 1999)[4]
Super Mario Bros. 3, 18 million(as of May 21, 2003)[5]N/A
N/A
N/A
Unknown
Unknown
Backward compatibility
None
None
Epoch Cassette Vision
None
Sega SG-1000 (Japanese system only)
Atari 2600
Accessories (retail)
More...
N/A
CPU
Ricoh 2A03 (based on
1.79 MHz (1.66 MHz PAL)D780C-1 (Z80A)
3.579 MHzPD7801G
4 MHz6507
1.19 MHzNEC 780C (Zilog Z80 clone)
3.57 MHz (3.54 MHz PAL)Custom, 6502C (based on
1.79 MHz
Memory
2 KB main RAM
2 KB video RAM
256 bytes sprite RAM
28 bytes palette RAM2 KB + 1 KB (character generator)
128 Bytes
128 bytes
8 KB main RAM
16 KB video RAM4 KB main RAM
Video
64 sprites (8 per scanline)
256x240 resolution
13 simultaneous colors
53 color palette8 colors
16 colors
128 colors (16 colors with 8 intensity levels each)
64 sprites (8 per scanline)
256x240 resolution
32 simultaneous colors
64 color paletteUnlimited sprites
320x200 resolution
25 simultaneous colors
256 color palette
Audio
Mono audio with:
Mono audio with:
Mono
Mono audio with:
Mono audio with:
A game I'm developing with some friends:
www.xnagg.com/zombieasteroids/publish.htm
It is largely a technical exercise but feedback is appreciated.







