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Rpruett said:
Demotruk said:
Rpruett said:
Demotruk said:
Your problem is that you're projecting your own values onto the general populace, when in truth the general populace simply doesn't share your values, as shown by the fact that many consoles with poor graphics compared to their contemporaries have won generations and continued to sell for years after.

Contemporaries have never delved into the age of hardware the Wii has.  It's uncharted territory.

 

 

What? The NES was way below it's contemporaries. What's different now?

Really?  First of all any level of difference in the NES / It's contemporaries was far less then what we see now.  Secondly,  (NES lasted from Late 1985 to Late 1991 in North America and   Thirdly of all who was the NES's technlogically superior opponents?

 

 

The Amiga and other game-centric PC's were believed to be the future for gaming at that time. They were vastly superior in technology to the NES. Even the other consoles were technologically well ahead of the NES, here's the comparison from wiki:

 

Comparison

NameNES/FamicomPV-1000Super Cassette VisionSupergame VG 3000Sega Master SystemAtari 7800
Console      
Launch prices ¥14,800
US$199.99
CA$240
$139.99 N/A n/a ¥24,200
US$199.99
US$140.00
Release date JP July 151983
US October 181985
NA October 1983

CA February 1986
EU 1986
EU / AUS 1987

NA 1984
JP 1985
JP 1985
NA June 1986
EU 1987
NA June 1986
EU 1987
Media Cartridge and floppy disk (Japan only) Cartridge Cartridge Cartridge Cartridge and data card Cartridge
Top-selling games Super Mario Bros. (pack-in), 40.23 million (as of 1999)[4]
Super Mario Bros. 3, 18 million(as of May 212003)[5]
N/A N/A N/A Unknown Unknown
Backward compatibility None None Epoch Cassette Vision None Sega SG-1000 (Japanese system only) Atari 2600
Accessories (retail) More... N/A
  • N/A
  • N/A
CPU Ricoh 2A03 (based on

MOS Technology 6502
1.79 MHz (1.66 MHz PAL)

D780C-1 (Z80A)
3.579 MHz
PD7801G
4 MHz
6507
1.19 MHz
NEC 780C (Zilog Z80 clone)
3.57 MHz (3.54 MHz PAL)
Custom, 6502C (based on

MOS Technology 6502)
1.79 MHz

Memory 2 KB main RAM
2 KB video RAM
256 bytes sprite RAM
28 bytes palette RAM
2 KB + 1 KB (character generator) 128 Bytes 128 bytes 8 KB main RAM
16 KB video RAM
4 KB main RAM
Video 64 sprites (8 per scanline)
256x240 resolution
13 simultaneous colors
53 color palette
8 colors 16 colors 128 colors (16 colors with 8 intensity levels each) 64 sprites (8 per scanline)
256x240 resolution
32 simultaneous colors
64 color palette
Unlimited sprites
320x200 resolution
25 simultaneous colors
256 color palette
Audio Mono audio with:
  • Two triangle waves
  • One square wave
  • One noise generator
  • One DPCM channel
  • One FM synthesizer (Famicom Disk system, Japan only)
  Mono audio with:
  • One tone generator
  • One noise generator
  • One 1-Bit PCM
Mono Mono audio with:
  • Three square waves
  • One noise generator
  • 9-channel, 2-operator FM synthesizer (Japan only)
Mono audio with:
  • Two square waves



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.