God I'm so glad Nintendo will never read these suggestions :D What are you trying to turn Zelda into? A Zelda game is what it is because of certain gameplay mechanisms, not because of the characters or story.
I want no first person view, no voice acting (some gibberish is ok), no real time strategy or JRPG. For those who want that - why does it even have to be Zelda, if you're going to chance EVERYTHING? I think Square-Enix has got some 200 games you would love.
What I would like:
- Much more sidequests, and more relevant ones (think Majora's Mask). Not just trading missions, but smart stuff like following the thief girl in WW, or fighting off the ghosts at the farm in MM.
- Even less distinction between overworld and dungeons. I love it when there's more to the overworld than just connecting the dungeons. TP added a lot of variety this way (wagon escorting, showdown on the bridge, saving Midna, ...) - too bad the latter half of the game completely lacked those sections.
- Darker mood: Ok, but in an intelligent way like MM did. I don't want Zelda to turn more brutal or violent or gritty. That's childish.
- A story with lots of WTF moments.
- I want it to be less schematic. Even I am somewhat tired of the "forest dungeon -> boomerang" routine.
Currently playing: NSMB (Wii)







