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All should stay and lean from each others mistakes.

Sony -

Bad - High price point is not a good idea.  Format pushing bad for consumer.  Development Cost way too high.  Potentially good in the long run but if it loses companys willing to make games to take advantage of the blue ray disks,  doesnt really matter as much.  Quality issues (lots of dead ps2, ps1 launchs, sixaxis feel's flimsy)  Too much included that is not necessary.

Good -  Good 1st Party titles.  Copycat tendancies force the originators to stay competitive.  Allows 3rd party add on prodcuts, and upgradability.

Microsoft -

Bad - XBL Marketplace - Paying for stuff that's been free on PC's forever,  Accessory Costs are Idiotic, Reliability and consumer hardware satisfaction.  Power brick,  All heat generating components are next to each other??!!!??

Good - Copied Nintendo Hardware (Gamecube Manufacturing design) This allows for gamecube frequency of price drops (if they wanted anyway), Xbox Live on basically everything. Dashboard functionality implimenting common tasks into the dashboard.  XNA development,  Developer tools.  Strong willingness to purchase what is necessairy to compete, creating high competivie market that should drive higher quality products.  Added functionality to old games (online play)

Nintendo -

Bad - Long term satisfaction with graphics, only company that does not take a loss on hardware to sell systems, thus could've had more powerful hardware at same price if it wanted.  Poor developer support in the form of dev kits (3 month wait time???!!!!???), high lack of online,  Dvd playback could've been given free.

Good - Innovative, quality products that never die (never heard of a broken snes,n64), Large cataloge to make available again via virtual console,  Pioneered, connectivity  (GBA),  Wii Remote,  Correct pricing structure for everything.  Easy to develop for.  Compact enough to not need a redseign from the beginning (ps2 slim?)   Low price forces competition to not get out of hand with their higher priced games.