The article holds little weight. Here's some standout lines:
So hasn’t history clearly demonstrated that Konami can release the MGS5 for a single console and gain more revenue per units manufactured?
That's highly debateable seeing as how they are unwilling to try out the 360 in the first place. I'm sure most would agree that releasing the game over the 360 simultaneously would have probably increased overall sales of MGS4 by 1 million at the bare minimum.
Metal Gear Solid 2: Substance was released originally for the Xbox but quickly made it’s way to the PC and PS2 - a trend Konami didn’t repeat with MGS3: Subsistence. People can argue that it’s not necessarily because of financial failure, but that’s just diverting from the main topic...
It was a late port. We've seen them before from other publishers and we know the outcome, consumer backlash in the form of low sales.
...which is: Konami has not released a single canonical Metal Gear Solid title for any console other than the PS2 and PS3 after Substance. Even non-canon games like Metal Gear Ac!d and Portable Ops are exclusive to the PSP.
For an article involving Metal Gear Solid, you would expect the author to know a little about the series when trying to formulate a point. Metal Gear Solid: Portable Op is storyline canon. Pieces of it's story are presented in cutscenes from MGS4 and the contents of the game are in the Metal Gear Database.








