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Millennium said:
slowmo said:
I don't agree with her point at all and I consider her very naive regarding the massive issues in the development of games. If games developers were given the handouts the film industry has over the years perhaps there would be more evolution. Comparing a interactive and non interactive medium is silly in my opinion.

Care to explain what "handouts" the film industry has gotten, or how it could possibly make any difference?

 

Some countries give tax breaks, funding, etc.  However it should be borne in mind that due to the potential expense of trying to make a film to break into the industry vs creating a game that this does make a certain amount of sense.  Also, in theory elements of additional backing are focused on film as Art vs entertainment.

Has it made any difference?  Probably allowed some talent to get started that wouldn't have done otherwise, probably wasted some money in other cases.  Tax breaks are more focused on getting big budget titles in your country so you can reap the rewards of the money injection into your country.  Again, its hard to see this benefiting games per se vs shooting a film on location somewhere.

I don't think the point makes any difference vs the points in the article - i.e. if developers were given 'handouts' would they make different games?  I guess you could consider handouts funding titles like Flower or the like, making it easier for the industry to take more risks.

In the end I think the article is right in some points but the whole picture is a lot more complex than something so black and white, particularly when commerce is the driving engine increasingly for almost all games today.

 



Try to be reasonable... its easier than you think...