vlad321 said:
JaggedSac said:
I disagree completely. The reason they have to make characters in PC FPS games so fast is because it is so incredibly easy to aim. So if a game does not provide a means to dodge, or jump fast, being out in the open is certain death. I believe that because of this ultra precision that comes with the mouse, it has created a paradigm shift in FPS design, not because of consoles. There is no where else to go with arena deathmatch. Which is the only way you could enforce these dodging or ultra fast movement gameplay mechanics. And you say it takes no skill whatsoever to play, this is completely and utterly false. If there were no skill, everyone would be able to beat everyone else, this is entirely not the case. Different strategies is all.
And the vast majority of console fps games do not offer classes.
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Look at CS. That's nice and slow. And while I don't particularly like it (Takes no skill to AWP from the corner), it still shows games can be slow. Also if you give everyone hit-scan weapons in a slow game, like CS, the game does take no skill and ends up being decided on who saw who first.
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Yes, it is slower, but in CS it is mainly about who sees who first, basically just like CoD games. There is no dueling dance of jumping and shooting(ala Tribes, Halo 3, Quake 3, UT2004). The weapons kill extremely quickly and it is incredibly easy to aim. This does not change my previous points.